It's about to actually release, right now preorders are up but we are waiting for ONE MORE piece of art and then it will be offiically released. Do you want Criss Angel to protect Roxanne from a Goofy Movie? Do you want to watch Shego beat up Archie Andrews? Interstitial is the game for you. Interstitial is a game that I love dearly, it encourages you to play canon characters from official properties, and play out whatever wild cross over fiction you want. It can be totally overwhelming for people new to the scene, so OP: I agree with your point, even though many posters are sharing wise words as well about the importance of well-done playbooks.A Kingdom Hearts Inspired PbtA Game about Fanfiction and crossovers. While I am in my late 30s and do have the time to spend to understand games/rules/character creation right, it really is insane sometimes to take a step back and realize how much time and effort often needs to go into prepping these games before you even play. Simple is good, and I actually wish more people posted what the OP did. Just feel this is a really important point, and I think even despite our best intentions, regular TTRPG'ers (I am definitely one) sometimes underestimate, or forget, the confusion brand new players to TTRPG's can have. ![]() can turn off new players, and that simplifying often is a good thing. But also don't think enough of a shout is being given to the OP's original point, which on a broad level is saying that: I've heard many people wisely point out the difference between Playbooks & Character sheets (which for sure are going for two very different things). Just felt compelled to post in defense of the OP's post. Most playbooks I've seen don't list them all on the sheet, but there's a printable quick-reference so everyone can see all the moves, rolls, and result levels. PbtA already does this more often than not with Basic Moves for players. Rather than crowding one sheet of paper with all of the info, separate it out so people can summarize the relevant bits on one sheet, and the details are just a page flip away. In my experience with "write a lot of stuff down", like in Glitter Hearts and D&D Keep the bare minimum information present on the playbook itself, then pull the details out into a reference sheet. That's the whole reference sheet thing I described. I'm not saying Glitter Hearts is the middle ground, I'm saying you can make one. But for these games, there are still a lot of things to go through. I did myself for years with D&D/Pathfinder/WoD so the players didn't have to sit with a book each when just getting into the hobby. The easier you can make it for the players, the easier it will be getting beginners into the game (I have had so many players turn away from RPG's when trying to use D&D as an intro). They could have done a compromise and written some moves down in a playbook format and leave room for others.īut I agree that a more compact reference would be very nice. ![]() Write it all, ending up not having room for itīoth has their own problems, leading to looking up rules or the player needing a whole extra page for their moves. ![]()
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